Controls:

A: move left

D: move right

E: interact

Space: jump

Escape: pause


Hopefully the game works. 

 ̶O̶n̶l̶y̶ ̶t̶h̶e̶ ̶2̶ ̶l̶e̶g̶e̶n̶d̶a̶r̶y̶ ̶i̶t̶e̶m̶s̶,̶ ̶2̶ ̶w̶h̶i̶t̶e̶ ̶f̶e̶a̶t̶h̶e̶r̶s̶,̶ ̶a̶n̶d̶ ̶4̶ ̶o̶t̶h̶e̶r̶ ̶i̶t̶e̶m̶s̶ ̶a̶r̶e̶ ̶c̶u̶r̶r̶e̶n̶t̶l̶y̶ ̶o̶b̶t̶a̶i̶n̶a̶b̶l̶e̶.̶ You're supposed to get a legendary item and a white feather after beating Calli, but due to an oopsie, both are unobtainable, so that means you can only get 1 legendary item, 1 white feather, and the 4 other items, and that the best endings are unobtainable.

I plan on working on this game more after the jam. The final game will have twice as many items of each type,  one area for each member of Holomyth, each with unique enemies and visuals, and ill probably completely redo most of the rooms in this version of the game. The first update will be the Underworld.

Updated 1 day ago
Published 2 days ago
StatusIn development
PlatformsHTML5
AuthorBecc DeHam
GenrePlatformer
Made withGameMaker
Tagsholojam, hololive, holomyth, ninomae-inanis, ninomae_inanis
Average sessionAbout a half-hour
InputsKeyboard, Mouse
LinksTwitter

Comments

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What was the 2nd white feature going to do? Would it give you a 2nd dash? Double Jump? 

It was a tentacle pogo, letting you bounce off of spikes and stuff. I didn't have enough time to design any rooms around it anyway, so it's not a big loss.

Stuck in flying pillar with Ina's massive forehead