World DomINAtion
Go on an adventure as Ina to find Legendary Items that will help her achieve World DomINAtion!
Controls:
A: move left
D: move right
E: interact
Space: jump
Escape: pause
The Save and Exit button does not actually save since I had to scrap the save system and didn't have time to change the button. Also, the game crashes if you try to pause while an item pickup textbox is on the screen.
I meant to put this in AO-Chan's dialogue but forgot: Both the stone lanterns and items act as checkpoints and fully heal you when you interact with them. When you run out of health, you respawn at the last checkpoint you interacted with or item you collected, and one minute is added to the clock.
I may or may not work on this game more eventually.
Credits:
All art and programming by me (@BeccDeHam on twitter, email is beckthegreat77@gmail.com)
Font is a pixelated version of the https://yf-dev.github.io/inaffont/, which is based on the one used in Ina's Meconopsis music video.
Most sound effects made in https://sfxr.me/
Title music is from DOVA-SYNDROME
Other music is Violet Twilight ver. from hololive music studio
'hololive' is a registered trademark of Cover Corporation.
This fan-made game complies with the Cover Derivative Works Guidelines, found at https://hololivepro.com/en/terms/.
| Updated | 12 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Becc DeHam |
| Genre | Platformer |
| Made with | GameMaker |
| Tags | holojam, hololive, holomyth, ninomae-inanis, ninomae_inanis |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse |
| Links | Twitter/X |
Download
Development log
- Post-Jam Update 1:12 days ago

Comments
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What was the 2nd white feature going to do? Would it give you a 2nd dash? Double Jump?
It was a tentacle pogo, letting you bounce off of spikes and stuff. I didn't have enough time to design any rooms around it anyway, so it's not a big loss.
Stuck in flying pillar with Ina's massive forehead