World DomINAtion
Go on an adventure as Ina to find Legendary Items that will help her achieve World DomINAtion!
Controls:
A: move left
D: move right
E: interact
Space: jump
Escape: pause
The Save and Exit button does not actually save since I had to scrap the save system and didn't have time to change the button. Also, the game crashes if you try to pause while an item pickup textbox is on the screen.
I meant to put this in AO-Chan's dialogue but forgot: Both the stone lanterns and items act as checkpoints and fully heal you when you interact with them. When you run out of health, you respawn at the last checkpoint you interacted with or item you collected, and one minute is added to the clock.
Only 1 legendary item, 1 white feather, and 4 other items are currently obtainable. You're supposed to get a legendary item and a white feather after beating Calli, but I accidentally put them inside the floor so neither are obtainable. This means you can't get the best endings, with the good endings currently possible being much less interesting as I was panicking to write them in the last hour of the jam. The most interesting endings are the ones for finishing the game with no items and finishing the game with only 1 non-legendary item.
I plan on working on this game more after the jam. The final game will have many more items, one area for each member of Holomyth, each with unique enemies and visuals, and ill probably completely redo most of the rooms in this version of the game. The first update will be the Underworld.
Credits:
All art and programming by me (@BeccDeHam on twitter, email is beckthegreat77@gmail.com)
Font is a pixelated version of the https://yf-dev.github.io/inaffont/, which is based on the one used in Ina's Meconopsis music video.
Most sound effects made in https://sfxr.me/
Title music is from DOVA-SYNDROME
Other music is Violet Twilight ver. from hololive music studio
'hololive' is a registered trademark of Cover Corporation.
This fan-made game complies with the Cover Derivative Works Guidelines, found at https://hololivepro.com/en/terms/.
Status | In development |
Platforms | HTML5 |
Author | Becc DeHam |
Genre | Platformer |
Made with | GameMaker |
Tags | holojam, hololive, holomyth, ninomae-inanis, ninomae_inanis |
Average session | About a half-hour |
Inputs | Keyboard, Mouse |
Links | Twitter/X |
Comments
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What was the 2nd white feature going to do? Would it give you a 2nd dash? Double Jump?
It was a tentacle pogo, letting you bounce off of spikes and stuff. I didn't have enough time to design any rooms around it anyway, so it's not a big loss.
Stuck in flying pillar with Ina's massive forehead